Scale Adjustable Interaction Group Identification

Shouzhong Tu, Jianye Yu, J. Yang, Jing He, Xiaoyan Zhu
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引用次数: 0

Abstract

Abundant information with rich content is produced by tens of millions of users on social networking services everyday. Users can be clustered different kinds of interaction groups by the topics of their interactions. However, identifying dynamic interaction groups on topics still remains a challenge and the hierarchy of topics is often overlooked. In this paper, we propose a game-theoretic approach based on hierarchical topic model, in order to formulate the dynamics of users' participation into interaction groups formed by users' interrelationships on a social network. Under the assumption that user's partition into interaction groups corresponds to an equilibrium of the game, each user is represented by a selfish agent that chooses to join or exit a group according to its utility which consists a gain function and a loss one. An agent may belong to more than one interaction group because of its several different interests, which is naturally captured by the proposed approach. We also take into consideration the hierarchy of topics, in order to better describe the characteristic of the groups from different levels. The results of experiments which we conduct on Facebook dataset illustrate that the proposed approach is more effective in identifying interaction groups and is able to distinguish these groups on different topic levels and different scales adaptively.
规模可调的相互作用组识别
数以千万计的用户每天在社交网络服务上产生着丰富的信息和内容。用户可以根据其交互的主题聚类成不同类型的交互组。然而,确定主题上的动态交互组仍然是一个挑战,并且主题的层次结构经常被忽视。本文提出了一种基于层次主题模型的博弈论方法,以表达用户在社交网络上相互关系形成的互动群体的参与动态。假设用户划分为互动群体对应于博弈的均衡,每个用户都由一个自私的agent表示,该agent根据其效用选择加入或退出群体,效用由收益函数和损失函数组成。一个代理可能属于多个交互组,因为它有几个不同的兴趣,这被提议的方法自然地捕获。我们还考虑了主题的层次结构,以便更好地从不同层次描述群体的特征。我们在Facebook数据集上进行的实验结果表明,所提出的方法在识别交互组方面更有效,并且能够自适应地区分不同主题水平和不同尺度上的这些组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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