Brain-Computer Interface for high-level control of rehabilitation robotic systems

D. Valbuena, M. Cyriacks, O. Friman, I. Volosyak, A. Graser
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引用次数: 81

Abstract

In this work, a brain-computer interface (BCI) based on steady-state visual evoked potentials (SSVEP) is presented as an input device for the human machine interface (HMI) of the semi-autonomous robot FRIEND II. The role of the BCI is to translate high-level requests from the user into control commands for the FRIEND II system. In the current application, the BCI is used to navigate a menu system and to select commands such as pouring a beverage into a glass. The low-level control of the test platform, the rehabilitation robot FRIEND II, is executed by the control architecture MASSiVE, which in turn is served by a planning instance, an environment model and a set of sensors (e.g., machine vision) and actors. The BCI is introduced as a step towards the goal of providing disabled users with at least 1.5 hours independence from care givers.
用于康复机器人系统高级控制的脑机接口
在这项工作中,基于稳态视觉诱发电位(SSVEP)的脑机接口(BCI)被提出作为半自动机器人FRIEND II的人机界面(HMI)的输入设备。BCI的作用是将来自用户的高级请求转换为FRIEND II系统的控制命令。在当前的应用程序中,BCI用于导航菜单系统和选择命令,例如将饮料倒入玻璃杯中。测试平台康复机器人FRIEND II的底层控制由控制体系结构MASSiVE执行,该体系结构由规划实例、环境模型、一组传感器(如机器视觉)和演员提供服务。引入脑机接口是为了实现为残疾用户提供至少1.5小时独立于护理人员的目标而迈出的一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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