Critical questions for Facebook's virtual reality: data, power and the metaverse

Ben Egliston, M. Carter
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引用次数: 39

Abstract

: Virtual Reality (VR) represents an emerging class of spatial computing technology reliant upon the capture and processing of data about the user (such as their body and its interface with the hardware), or their surrounding environment. Much like digital media more generally, there are growing concerns of who stands to benefit from VR as a data-intensive form of technology, and where its potential data-borne harms may lie. Drawing from critical data studies, we examine the case of Facebook’s Oculus VR—a market leading VR technology, central to their metaverse ambitions. Through this case, we argue that VR as a data-intensive device is not one of unalloyed benefit, but one fraught with power inequity—one that has the potential to exacerbate wealth inequity, institute algorithmic bias, and bring about new forms of digital exclusion. We contend that policy to date has had limited engagement with VR, and that regulatory intervention will be needed as VR becomes more widely adopted in society.
Facebook虚拟现实面临的关键问题:数据、权力和虚拟世界
虚拟现实(VR)代表了一种新兴的空间计算技术,它依赖于对用户(例如他们的身体及其与硬件的接口)或周围环境的数据的捕获和处理。就像更普遍的数字媒体一样,人们越来越担心谁能从VR这种数据密集型技术中受益,以及它的潜在数据危害在哪里。根据关键数据研究,我们研究了Facebook的Oculus VR的案例,这是一项市场领先的VR技术,是他们虚拟世界雄心的核心。通过这个案例,我们认为虚拟现实作为一个数据密集型设备并不是一个纯粹的好处,而是一个充满权力不平等的设备,它有可能加剧财富不平等,形成算法偏见,并带来新的数字排斥形式。我们认为,到目前为止,政策对虚拟现实的参与有限,随着虚拟现实在社会中得到更广泛的采用,监管干预将是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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