Influence of Sound Direction and Distance on Immersive Experience in VR Gaming

M. Huang, Chien-Wen Cheng
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Abstract

Audio is an indispensable and emotion-guiding factor in horror-themed virtual reality games as it enhances the sense of immersion in the gameplay. We establish an enclosed environment in the shape of a corridor and modules such as windows, door frames, and broken parts in the upper, lower, left, and right sides of the space. All the externally visible environments are placed into black shadows to create a virtual environment within the room except the enclosed corridor. The game plot includes flashing lights and grisly characters that appear intermittently to induce the horror experience. Herein, under the same visual and plot settings, game audio processing (for the test group) is enhanced by the sound direction, distance of character actions, and distance to the player. The system is compared with the game audio processing (for the control group) that does not consider sound direction and distance to explore whether these factors can effectively guide and enhance players’ immersion in the horror game environment.
声音方向和距离对VR游戏沉浸式体验的影响
在恐怖主题的虚拟现实游戏中,音频是必不可少的情感引导因素,因为它可以增强游戏玩法的沉浸感。我们在空间的上、下、左、右四个部分建立了一个走廊形状的封闭环境,以及窗户、门框、破碎部件等模块。除了封闭的走廊外,所有外部可见的环境都被放置在黑色阴影中,在房间内创造一个虚拟的环境。游戏情节包括闪烁的灯光和间歇性出现的可怕角色,以诱导恐怖体验。在相同的视觉和情节设置下,通过声音方向、角色动作距离和与玩家的距离来增强游戏音频处理(对于测试组)。将系统与不考虑声音方向和距离的游戏音频处理(对照组)进行对比,探讨这些因素是否能有效引导和增强玩家在恐怖游戏环境中的沉浸感。
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