Painting pictures to augment advice

Kevin J. Burns
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引用次数: 11

Abstract

I present an approach to designing decision support systems. The approach is to dissect a decision from both a normative and a cognitive perspective, and then to design a diagram that helps bridge the gap between the math and the mind. The resulting diagram is ultimately implemented as a visual interface in a support system. I apply the approach to two prototypical problems in "Command and Control" and highlight two practical principles that were used to guide the interface designs. One principle is that the system's interface should be informative, i.e., it should show users the underlying reasons for algorithmic results. The other principle is that the system's interface should be interactive, i.e., it should let users see and set the inputs that affect outputs. I discuss how interfaces designed by these principles can help users understand system recommendations and overcome system limitations.
通过绘画来增加建议
我提出了一种设计决策支持系统的方法。方法是从规范和认知的角度来剖析一个决定,然后设计一个图表,帮助弥合数学和思想之间的差距。生成的图表最终在支持系统中作为可视化界面实现。我将此方法应用于“命令与控制”中的两个原型问题,并强调了用于指导界面设计的两个实用原则。一个原则是系统的界面应该是信息性的,也就是说,它应该向用户显示算法结果的潜在原因。另一个原则是系统的界面应该是交互式的,也就是说,它应该让用户看到并设置影响输出的输入。我将讨论根据这些原则设计的接口如何帮助用户理解系统建议并克服系统限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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