Pseudo-physical interaction with a virtual car interior in immersive environments

Mathias Moehring, B. Fröhlich
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引用次数: 18

Abstract

The use of Virtual Reality technology for the product engineering process in the automotive industry has a lot of potential — in particular in the area of usability and reachability studies. We analyzed the manipulation of knobs, controls, flaps, mirrors and other components in a real car and classified them with respect to their constraints. Based on this classification, we developed a set of pseudo-physical direct interaction techniques, which closely approximate the real world behavior without employing a force-feedback device. Our approach uses a hierarchical grasp heuristic to decouple the interaction from the collision of the fingers with the virtual car components. This approach makes the interaction more robust while no haptic feedback is available. A pilot study of our implementation revealed that our direct manipulation techniques are a good step towards more realistic interaction with virtual car interiors.
在沉浸式环境中与虚拟汽车内部的虚拟物理交互
在汽车工业的产品工程过程中使用虚拟现实技术具有很大的潜力,特别是在可用性和可达性研究领域。我们分析了一辆真实汽车中旋钮、控制器、襟翼、后视镜和其他部件的操作,并根据它们的约束条件对它们进行了分类。基于这种分类,我们开发了一套伪物理直接交互技术,它非常接近真实世界的行为,而不使用力反馈装置。我们的方法使用分层抓取启发式来解耦手指与虚拟汽车组件碰撞的交互。在没有触觉反馈的情况下,这种方法使交互更加稳健。一项试点研究表明,我们的直接操作技术是朝着与虚拟汽车内饰更真实互动迈出的一大步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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