A Simulator for Regional Anesthesia Training

Davi C. Gomes, L. Machado
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引用次数: 6

Abstract

Virtual Reality (VR) has as goal the creation of digital three dimensional environments to run in real time interactive and realistic experiences. The experiences can be augmented by the use of haptic systems, able to provide sense of touch in virtual objects. The anesthesia procedure is present in all surgeries to keep stable the patient physiology. The use of VR based simulators for anesthesia training can allow decreasing of costs, reduction of risks and avoid the practice in real patients without previous practical experience. The objective of the present work was the modeling of a computer based simulator for the training of interns in regional anesthesia with focus on epidural and spinal anesthesia. Meetings with interns in anesthesiology, lecturers and practitioners were necessary to define the system requirements. It resulted in a diagram with the activities present in the procedure and necessary to the learning process. The virtual environment and some activities were implemented with the Unity 3D engine. Tasks that demanded force feedback were proposed to be used with the PHANToM® OMNI device and the software libraries integrated with this engine. As initial results we obtained the modeling of the environment, of the tasks to be performed by users and the implementation of the initial and monitoring steps
区域麻醉训练模拟器
虚拟现实(VR)的目标是创造数字三维环境,以实现实时交互和逼真的体验。这种体验可以通过使用触觉系统来增强,这种系统能够在虚拟物体中提供触觉。麻醉过程存在于所有手术中,以保持患者生理稳定。使用基于VR的模拟器进行麻醉训练可以降低成本,降低风险,避免在没有实践经验的真实患者中进行实践。本研究的目的是建立一个基于计算机的模拟器,用于区域麻醉实习生的培训,重点是硬膜外麻醉和脊髓麻醉。有必要与麻醉学实习生、讲师和从业人员开会,以确定系统的要求。它产生了一个图表,其中包含了过程中存在的活动,并且是学习过程所必需的。虚拟环境和一些活动是用Unity 3D引擎实现的。需要力反馈的任务建议与PHANToM®OMNI设备和与此引擎集成的软件库。作为初始结果,我们获得了环境的建模、用户要执行的任务以及初始和监视步骤的实现
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