A Study on Visual Perturbations Effect on Balance in a VR Environment

Markus Santoso, David Phillips
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Abstract

Users sometimes lost their balance or even fell down when they played virtual reality (VR) games or projects. This may be attributed to degree of content, high-rate of latency, coordination of various sensory inputs, and others. The authors investigated the effect of sudden visual perturbations on human balance in VR environment. This research used the latest VR head mounted display to present visual perturbations to disturb balance. To quantify balance, measured by double-support and single-support stance, the authors measured the subject's center of pressure (COP) using a force plate. The results indicated that visual perturbations presented in virtual reality disrupted balance control in the single support condition but not in the double support condition. Results from this study can be applied to clinical research on balance and VR environment design.
VR环境中视觉摄动对平衡的影响研究
用户在玩虚拟现实(VR)游戏或项目时有时会失去平衡,甚至摔倒。这可能归因于内容的程度、高延迟率、各种感觉输入的协调等。作者研究了VR环境中突发性视觉扰动对人体平衡的影响。这项研究使用了最新的VR头戴式显示器来呈现视觉扰动以扰乱平衡。为了量化平衡,通过双支撑和单支撑站立测量,作者使用测力板测量受试者的压力中心(COP)。结果表明,虚拟现实中的视觉扰动对单支撑条件下的平衡控制产生干扰,而对双支撑条件下的平衡控制没有影响。本研究结果可应用于平衡与VR环境设计的临床研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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