{"title":"Locust Mayfly Optimization-Tuned Neural Network for AI-Based Pruning in Chess Game","authors":"Vikrant Chole, V. Gadicha","doi":"10.1142/s0219467823500286","DOIUrl":null,"url":null,"abstract":"The art of mimicking a human’s responses and behavior in a programming machine is called Artificial intelligence (AI). AI has been incorporated in games in such a way to make them interesting, especially in chess games. This paper proposes a hybrid optimization tuned neural network (NN) to establish a winning strategy in the chess game by generating the possible next moves in the game. Initially, the images from Portable Game Notation (PGN) file are used to train the NN classifier. The proposed Locust Mayfly algorithm is utilized to optimally tune the weights of the NN classifier. The proposed Locust Mayfly algorithm inherits the characteristic features of hybrid survival and social interacting search agents. The NN classifier involves in finding all the possible moves in the board, among which the best move is obtained using the mini-max algorithm. At last, the performance of the proposed Locust mayfly-based NN method is evaluated with help of the performance metrics, such as specificity, accuracy, and sensitivity. The proposed Locust mayfly-based NN method attained a specificity of 98%, accuracy of 98%, and a sensitivity of 98%, which demonstrates the productiveness of the proposed mayfly-based NN method in pruning.","PeriodicalId":177479,"journal":{"name":"Int. J. Image Graph.","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Image Graph.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1142/s0219467823500286","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The art of mimicking a human’s responses and behavior in a programming machine is called Artificial intelligence (AI). AI has been incorporated in games in such a way to make them interesting, especially in chess games. This paper proposes a hybrid optimization tuned neural network (NN) to establish a winning strategy in the chess game by generating the possible next moves in the game. Initially, the images from Portable Game Notation (PGN) file are used to train the NN classifier. The proposed Locust Mayfly algorithm is utilized to optimally tune the weights of the NN classifier. The proposed Locust Mayfly algorithm inherits the characteristic features of hybrid survival and social interacting search agents. The NN classifier involves in finding all the possible moves in the board, among which the best move is obtained using the mini-max algorithm. At last, the performance of the proposed Locust mayfly-based NN method is evaluated with help of the performance metrics, such as specificity, accuracy, and sensitivity. The proposed Locust mayfly-based NN method attained a specificity of 98%, accuracy of 98%, and a sensitivity of 98%, which demonstrates the productiveness of the proposed mayfly-based NN method in pruning.
在编程机器中模仿人类反应和行为的艺术被称为人工智能(AI)。AI以这种方式融入游戏中,使其变得有趣,尤其是在国际象棋游戏中。本文提出了一种混合优化调谐神经网络(NN),通过生成棋局中可能的下一步棋来建立棋局中的获胜策略。首先,使用便携式游戏符号(Portable Game Notation, PGN)文件中的图像来训练神经网络分类器。利用蝗虫蜉蝣算法对神经网络分类器的权值进行优化调整。提出的蝗虫蜉蝣算法继承了混合生存和社会互动搜索代理的特征。神经网络分类器的工作是寻找棋盘上所有可能的走法,其中最优走法采用最小-最大算法。最后,利用特异性、准确性和灵敏度等性能指标对基于蝗虫的神经网络方法进行了性能评价。该方法的特异性为98%,准确率为98%,灵敏度为98%,证明了该方法在修剪方面的有效性。