Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset

Shelir Ebrahimi, R. Yazdanpanah, Armaghan Taghvaei
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Abstract

In a rapidly changing world, Canadian Universities are preparing students by developing learner-centered experiential learning programs. Most of these programs within Engineering are mainly project-based courses to provide an opportunity for students to practice design-thinking process along with other technical skills. Engineering students are usually competent with the technical aspects of the design-thinking process, but they struggle to grasp the importance of the early steps that focus on understanding the challenge and generating ideas. A team of educators have come together to create gamified experiences to guide students through idea generation process. This mini-project is part of a larger work that focuses on the design and the development of a multi-component online course to train students in creating new engineering design thinking mindset. This paper that is a small piece of an on-going effort, focuses on the design and the test run of a gamified experience based on the concept of “what if?” question to help students to generate more ideas.
创造新的设计思维模式的游戏化体验的前期制作
在瞬息万变的世界中,加拿大大学通过开发以学习者为中心的体验式学习项目为学生做好准备。大多数工程课程主要是基于项目的课程,为学生提供实践设计思维过程以及其他技术技能的机会。工科学生通常能够胜任设计思维过程的技术方面,但他们很难把握早期步骤的重要性,这些步骤集中在理解挑战和产生想法上。一组教育工作者聚集在一起,创造游戏化的体验,引导学生通过创意生成过程。这个小项目是一个更大的工作的一部分,重点是设计和开发一个多组件在线课程,以培养学生创造新的工程设计思维模式。这篇论文是正在进行的工作的一小部分,主要关注基于“如果……会怎么样?”的问题,以帮助学生产生更多的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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