{"title":"Fast gain-adaptive KLT tracking on the GPU","authors":"C. Zach, D. Gallup, Jan-Michael Frahm","doi":"10.1109/CVPRW.2008.4563089","DOIUrl":null,"url":null,"abstract":"High-performance feature tracking from video input is a valuable tool in many computer vision techniques and mixed reality applications. This work presents a refined and substantially accelerated approach to KLT feature tracking performed on the GPU. Additionally, a global gain ratio between successive frames is estimated to compensate for changes in the camera exposure. The proposed approach achieves more than 200 frames per second on state-of-the art consumer GPUs for PAL (720 times 576) resolution data, and delivers real-time performance even on low-end mobile graphics processors.","PeriodicalId":102206,"journal":{"name":"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"83","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPRW.2008.4563089","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 83
Abstract
High-performance feature tracking from video input is a valuable tool in many computer vision techniques and mixed reality applications. This work presents a refined and substantially accelerated approach to KLT feature tracking performed on the GPU. Additionally, a global gain ratio between successive frames is estimated to compensate for changes in the camera exposure. The proposed approach achieves more than 200 frames per second on state-of-the art consumer GPUs for PAL (720 times 576) resolution data, and delivers real-time performance even on low-end mobile graphics processors.