Lower Bounds for Multi-Player Pointer Jumping

Amit Chakrabarti
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引用次数: 33

Abstract

We consider the k-layer pointer jumping problem in the one-way multi-party number-on-the-forehead communication model. Sufficiently strong lower bounds for the problem would have major consequences in circuit complexity. We take an information complexity approach to this problem and obtain three lower bounds that improve upon earlier work. For myopic protocols (where players may see only one layer ahead but arbitrarily far behind), we greatly improve a lower bound due to Gronemeier (2006). Our new lower bound is Omega(n/k), where n is the number of vertices per layer. For conservative protocols (where players may see arbitrarily far ahead but not behind, instead seeing only the vertex reached by following the pointers up to their layer), we extend an Omega(n/k2) lower bound due to Damm, Jukna and Sgall (1998) so that it applies for all k. The above two bounds apply even to the Boolean version of pointer jumping. Our third lower bound is for the non-Boolean case and for k les log* n. We obtain an Omega(n log(k-1) n) bound for myopic protocols. Damm et al. had obtained a similar bound for deterministic conservative protocols. All our lower bounds apply directly to randomised protocols.
多玩家指针跳跃的下限
研究单向多方额上数通信模型中的k层指针跳转问题。对于这个问题,足够强的下界将对电路复杂性产生重大影响。我们采用信息复杂性方法来解决这个问题,并获得了三个下界,这些下界在之前的工作基础上得到了改进。对于近视眼协议(玩家可能只看到前面的一层,但任意地看到后面的一层),我们根据Gronemeier(2006)大大改进了下限。新的下界是(n/k) n是每层的顶点数。对于保守协议(游戏邦注:玩家可能会看到任意远的前方,但不会看到后面,而不是只看到跟随指针到达的顶点),我们根据Damm, Jukna和Sgall(1998)扩展了Omega(n/k2)下界,以便它适用于所有k。以上两个边界甚至适用于指针跳跃的布尔版本。我们的第三个下界是针对非布尔情况和k les log* n的情况。对于近视协议,我们得到了(n log(k-1) n)的下界。Damm等人获得了确定性保守协议的类似边界。我们所有的下界都直接适用于随机协议。
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