Kingdom(s) Come

James McLean
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Abstract

Over twenty years since its original release, Final Fantasy VII (Square 1987) fans continue to debate the video game’s world and characters as they are mixed and remixed into new licensed products. This article explores the fan metanarrative that circulates the story, ludology, and industry discourses that bind Final Fantasy VII. It will demonstrate how fan practices operate within community spaces to locate, present, and police both knowledge and meanings about a fictional world that itself is continually being reshaped by the transmedia production milieu. This article explores the ongoing fan debates circulating characters Cloud, Tifa, and Aerith from Final Fantasy VII, and their respective remixing into the Kingdom Hearts franchise. Through a discourse analysis (Gee, 2007) of online Western fan bases, published above-the-line production interviews (Mayer et al. 2009), and self-reflexive experiences (Hills 2002), I seek to demonstrate the complexity of fan practices and how they attempt to locate (and generate) narrative coherency. I will argue that fans do not simply enjoy games for their variance in gameplay and story but seek a better understanding of a growing fictional world that is complex and is subject to sanctioned rewrites. Drawing on Eiji Ōtsuka’s theories on world and variation (2010), this article will demonstrate how fans can function as textual barristers in their attempts to untangle the media mix (Steinberg, 2012) of Final Fantasy VII through its ongoing reiterations, adaptations, and world-sharing with Kingdom Hearts series.
王国(s)
自最初发行以来的20多年里, 最终幻想VII (Square 1987)的粉丝们一直在争论电子游戏的世界和角色,因为它们被混合和重新混合到新的授权产品中。本文将探讨围绕《最终幻想7》的故事、游戏学和行业话语展开的粉丝元叙事。 它将展示粉丝如何在社区空间中定位、呈现和监督一个虚构世界的知识和意义,而这个世界本身也在不断地被跨媒体生产环境所重塑。本文将探讨来自 《最终幻想7》 中的角色Cloud, Tifa和Aerith以及他们各自在 《王国 Hearts》系列中的重新组合。通过对西方在线粉丝群体的话语分析(Gee, 2007)、在线制作访谈(Mayer et al. 2009)和自我反思经验(Hills 2002),我试图展示粉丝实践的复杂性,以及他们如何试图定位(并产生)叙事一致性。我想说的是,粉丝们并不只是因为游戏玩法和故事的多样性而喜欢游戏,而是为了更好地理解不断发展的虚构世界,这个世界非常复杂,而且可能会被允许进行重写。根据Eiji Ōtsuka关于世界和变化的理论(2010),本文将展示粉丝如何通过《最终幻想7》与《王国之心》系列的不断重复、改编和世界共享,在理清媒体组合的过程中扮演文本律师的角色(Steinberg, 2012)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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