Proposed Battlefield Simulator Using GPU

S. Chaware, Omkar Udawant, Kiran Joshi, Tejas Deshpande
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Abstract

Battlefield is an area where you cannot predict the attacking situation from an opposition. The situation may become worse when the enemy tankers may attack from various position and we will not enough get chance to think about our security. If by any mean we can analysis the situation of battling, we can easily decide the attacking strategy against any attack. This entire environment may simulate through a simulator where we can decide to attack and defend ourselves. In this paper, we had proposed a battlefield simulator which helps in eliminating manual efforts of artillery testing and the demonstration cost required for the same. This simulator takes parameters such as type of artillery to be tested, environmental conditions and strategic planning. Damage caused by the artillery is calculated using physics formulae designed for achieving actual results. We had compared the situation with CPU and GPU processor and found that GPU is must faster than CPU and gives more accuracy.
提出了使用GPU的战场模拟器
战场是一个你无法预测对手进攻情况的区域。当敌人的坦克从各个位置攻击时,情况可能会变得更糟,我们没有足够的机会考虑我们的安全问题。如果我们能分析战局,就能很容易地决定对付任何进攻的进攻策略。整个环境可以通过模拟器模拟,我们可以决定攻击和防御自己。在本文中,我们提出了一个战场模拟器,有助于消除人工测试和演示所需的成本。该模拟器接受待测火炮类型、环境条件和战略规划等参数。火炮造成的损伤是用物理公式计算的,以达到实际结果。我们将CPU和GPU处理器的情况进行了比较,发现GPU的速度肯定比CPU快,而且精度更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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