LUDIC GAMES: PLAYFUL FORMS OF INSIGHT

M. Jahrmann
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Abstract

The name Ludics, is derived from the term ludus, meaning “play,” a term that is useful in connection with games and rules of play. As a concept for artistic research, the Ludic method is introduced here as it combines both games and rules of play. Conceptual ludic art explores rules of play, systems of investigation and knowledge acquisition through game mechanics as well as the fundamentals of perception, experience and cognition. The theory and practice of artistic research are concerned with ludic methods of approaching art and science and epistemic things ( Erkenntnisgegnstände ), insights achieved through research. Their goals are written fictitiously, presented participatively and made public processually. The methods of artistic research comprise contradictions, and are found in feedback between peers in conference contributions and in exhibitions, between radical artistic uniqueness and the claim of universal validity (which is required for the validation of artistic research). We need to clarify the scientific understanding of epistemic things
有趣的游戏:有趣的洞察力形式
Ludics这个名字来源于ludus这个词,意思是“游戏”,这个词与游戏和游戏规则有关。作为艺术研究的一个概念,这里介绍的是Ludic方法,因为它结合了游戏和游戏规则。概念音乐艺术通过游戏机制探索游戏规则、调查系统和知识获取,以及感知、经验和认知的基础。艺术研究的理论和实践关注的是接近艺术、科学和认知事物的滑稽方法(Erkenntnisgegnstände),通过研究获得的见解。他们的目标是虚构的,是参与性的,是公开的。艺术研究的方法包含矛盾,在会议投稿和展览的同行之间的反馈中,在激进的艺术独特性和普遍有效性的要求之间(这是艺术研究验证所必需的)。我们需要澄清对认识论事物的科学认识
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