Utility based Q-learning to facilitate cooperation in Prisoner's Dilemma games

K. Moriyama
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引用次数: 20

Abstract

This work deals with Q-learning in a multiagent environment. There are many multiagent Q-learning methods, and most of them aim to converge to a Nash equilibrium, which is not desirable in games like the Prisoner's Dilemma (PD). However, normal Q-learning agents that use a stochastic method in choosing actions to avoid local optima may yield mutual cooperation in a PD game. Although such mutual cooperation usually occurs singly, it can be facilitated if the Q-function of cooperation becomes larger than that of defection after the cooperation. This work derives a theorem on how many consecutive repetitions of mutual cooperation are needed to make the Q-function of cooperation larger than that of defection. In addition, from the perspective of the author's previous works that discriminate utilities from rewards and use utilities for learning in PD games, this work also derives a corollary on how much utility is necessary to make the Q-function larger by one-shot mutual cooperation.
基于效用的q学习促进囚徒困境博弈中的合作
这项工作涉及多智能体环境中的q学习。有许多多智能体q -学习方法,其中大多数旨在收敛到纳什均衡,这在囚犯困境(PD)等游戏中是不可取的。然而,在PD博弈中,使用随机方法选择行动以避免局部最优的普通q学习智能体可能会产生相互合作。虽然这种相互合作通常是单独发生的,但如果合作后合作的q函数大于背叛的q函数,则可以促进这种相互合作。本文导出了一个定理,即需要多少次连续的相互合作才能使合作的q函数大于背叛的q函数。此外,从作者之前在PD游戏中将效用与奖励区分开来,并将效用用于学习的观点出发,本文还得出了通过一次性相互合作使q函数变大需要多少效用的推论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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