Minimal surface distortion function for optimizing 3D watermarking

A. Bors, Ming Luo
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引用次数: 3

Abstract

A blind 3D watermarking method based on optimizing the placement of displaced vertices on the surface of the 3D object is proposed in this paper. A new mesh distortion function is used as a cost function for the Levenberg-Marquardt optimization algorithm in order to ensure a minimal distortion to the 3D object surface after watermarking. The surface distortion function consists of the sums of Euclidean distances from the displaced vertex to the original surface, to the new surface and to the original vertex location. Experimental results assess the level of distortion produced to 3D surfaces by watermarking as well as the robustness to various attacks.
用于优化3D水印的最小表面失真函数
提出了一种基于优化三维物体表面位移顶点位置的三维盲水印方法。采用一种新的网格畸变函数作为Levenberg-Marquardt优化算法的代价函数,以保证水印后对三维物体表面的畸变最小。曲面畸变函数由位移顶点到原曲面、到新曲面和到原顶点位置的欧氏距离和组成。实验结果评估了水印对三维表面产生的失真程度以及对各种攻击的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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