Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning

K. Raies, Maha Khemaja, Yemna Mejbri
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Abstract

Game Based Learning Systems (GBLSs) constitute motivating learning environments. However, despite of many years of research in the area, this kind of system has been used only in a few real learning situations since, its design, development and adaptation still face several barriers. In fact, GBLS design is a complex process. It requires the intervention of actors with specific skills and expertise. Unfortunately, novice game designers, who do not have enough skills inspired from both, educational systems and video games, cannot create relevant and successful GBLSs. To tackle this issue, we propose to assist designers through an Intelligent Tutoring System with good pedagogical practices where learning theories, game designers profiles and skills evaluation are taken into account. This paper, presents an approach that aims to enhance expertise knowledge acquisition for and during the gameplay design. The proposed approach is based on Project Based Learning (PBL) as well as IMS LD specifications.
提高玩法设计的熟练程度:基于项目学习的方法
基于游戏的学习系统(gbls)构成了激励学习的环境。然而,尽管在该领域进行了多年的研究,但这种系统仅在少数实际学习场景中得到了应用,其设计、开发和适应仍然面临着一些障碍。实际上,GBLS设计是一个复杂的过程。它需要具有特定技能和专门知识的行动者进行干预。不幸的是,没有从教育系统和电子游戏中获得足够技能的新手游戏设计师无法创造出相关且成功的gbls。为了解决这个问题,我们建议通过一个具有良好教学实践的智能辅导系统来帮助设计师,该系统将学习理论、游戏设计师简介和技能评估考虑在内。本文提出了一种方法,旨在提高游戏玩法设计过程中的专业知识获取。所提出的方法基于基于项目的学习(PBL)和IMS LD规范。
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