Manufacturing Cloud Service Composition Based on the Non-Cooperative and Cooperative Game Theory

E. Goudarzi, M. Houshmand, O. F. Valilai, V. Ghezavati, Shahrouz Bamdad
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引用次数: 7

Abstract

The production environment and its related supply chain have faced with enormous changes by Industry 4.0 (I4.0) emergence. Cloud Manufacturing (CM) is one of the paradigms of I4.0. Composition of Manufacturing Cloud Service (MCS) is an approach for developing the composite services in Cloud Manufacturing System (CMS) considering the MCS providers. Game theory is considered as an effective approach for developing models according to real-world conditions for MCS providers' cooperation and competition. This research proposes a profit function and then develops a mathematical model for MCS composition using game theory and the proposed function. The MCS providers compete with each other in non-cooperative and cooperative games according to the proposed mathematical model. The result of research demonstrates that the cooperation game is more profitable than the non-cooperative game based on the formal cooperation among the MCS providers. Therefore, the payoff of players in the cooperative game is higher than the non-cooperative game. Also, the level of Quality of Service (QoS) in the cooperative game is greater than the game type of non-cooperative. Therefore, the model of cooperative game satisfies the consumers and the MCS providers mutually. The paper recommends applying the cooperation game to service composition in the CMS.
基于非合作与合作博弈论的制造业云服务组合
随着工业4.0的出现,生产环境及其相关供应链面临着巨大的变化。云制造(CM)是工业4.0的范例之一。制造云服务组合(MCS)是一种考虑到MCS提供商的云制造系统(CMS)中复合服务的开发方法。博弈论被认为是建立符合现实条件的MCS供应商合作与竞争模型的有效方法。本研究提出了一个利润函数,并利用博弈论和该函数建立了MCS构成的数学模型。根据所提出的数学模型,MCS供应商在非合作和合作博弈中相互竞争。研究结果表明,基于MCS供应商之间的正式合作,合作博弈比非合作博弈更有利可图。因此,在合作博弈中,参与者的收益高于非合作博弈。同时,合作博弈的服务质量(QoS)水平高于非合作博弈。因此,合作博弈模型能够使消费者和MCS供应商相互满足。本文建议将合作博弈应用到CMS的服务构成中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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