An Agile Holistic Framework to Support Teachers in Pedagogical Gamification Design

Alaa Saggah, R. Campion, A. Atkins
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引用次数: 3

Abstract

The paper aims to pragmatically develop a method to support teachers to transfer their pedagogical knowledge into game requirements for educational purposes. The paper utilizes a qualitative approach, ‘think aloud’ interview protocol. The case study includes six teachers from a varied background and teaching experience in the Kingdom of Saudi Arabia (KSA). The analogy between teachers’ in-theory categorization and practical task design was used to validate the practicality of the framework components in helping teachers to identify game requirements from a pedagogical point of view. The outcome of this research identifies the factors that facilitate the collaboration between both teachers and game developers. An Agile Holistic Gamified Pedagogical Design framework(AHGPD) has been developed to provide a structured guidance for teachers regardless of their technical knowledge level. Future work will be to integrate the AH-GPD framework to produce a practical Pedagogical Game Design Document that can be used to build a repository of games requirements for educational purposes and enable faster roll out to support teachers in school environments.
支持教师进行教学游戏化设计的敏捷整体框架
本文旨在从实际出发,开发一种支持教师将其教学知识转化为教育游戏需求的方法。本文采用了一种定性的方法,即“自言自语”的访谈协议。案例研究包括来自沙特阿拉伯王国(KSA)具有不同背景和教学经验的六名教师。教师的理论分类和实际任务设计之间的类比被用来验证框架组件在帮助教师从教学的角度识别游戏需求方面的实用性。这项研究的结果确定了促进教师和游戏开发者之间合作的因素。开发了一个敏捷整体游戏化教学设计框架(AHGPD),为教师提供结构化指导,无论他们的技术知识水平如何。未来的工作将是整合AH-GPD框架,以生成一个实用的教学游戏设计文件,该文件可用于构建用于教育目的的游戏需求库,并能够更快地为学校环境中的教师提供支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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