Assessing the efficacy of VR for foreign language learning using multimodal learning analytics

Tom Gorham, Sam Jubaed, Tannishtha Sanyal, Emma L. Starr
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引用次数: 10

Abstract

This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context of embodied cognition, the authors used a multimodal learning analytics approach: the participants’ body movements were recorded using a full-body 3D motion-tracker and clustered with a machine learning algorithm. The participants were also compared on the basis of a written posttest and a follow-up survey.
用多模态学习分析评估虚拟现实对外语学习的效果
本章描述了一个小规模的试点研究,在这个研究中,实验组的参与者学习如何在沉浸式虚拟现实(VR)涂鸦模拟器(Oculus Rift VR系统上的Kingspray涂鸦模拟器)中书写日本汉字。在具身认知的背景下,将实验组与非vr对照组进行比较,作者使用了一种多模式学习分析方法:使用全身3D运动跟踪器记录参与者的身体运动,并使用机器学习算法进行聚类。参与者还在书面后测和后续调查的基础上进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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