Poster: Effects of Head Tracking and Stereo on Non-Isomorphic 3D Rotation

J. Laviola, Andrew S. Forsberg, J. Huffman, Andrew Bragdon
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引用次数: 7

Abstract

We present an experimental study that explores how head tracking and stereo affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment compares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresholds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects peformed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. Subjects also highly rated the importance of stereo and non-isomorphic amplification in the 3D rotation task.
海报:头部跟踪和立体对非同构三维旋转的影响
我们提出了一项实验研究,探讨了当使用同构和非同构旋转技术旋转3D虚拟物体时,头部跟踪和立体声如何影响用户性能。我们的实验使用四种不同的显示模式(无头部跟踪/无立体、头部跟踪/无立体、无头部跟踪/立体和头部跟踪/立体)和两种不同的角度误差阈值来比较同构旋转和非同构旋转。我们的研究结果表明,受试者在执行任务时使用头部跟踪/立体的非同构三维旋转比不使用头部跟踪/立体的旋转误差显著降低。此外,无论采用何种旋转技术,受试者在头部跟踪/立体和不进行头部跟踪/立体的情况下执行旋转任务的误差显著小于不进行头部跟踪/不进行立体的情况。受试者还高度评价立体和非同构放大在三维旋转任务中的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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