J. Laviola, Andrew S. Forsberg, J. Huffman, Andrew Bragdon
{"title":"Poster: Effects of Head Tracking and Stereo on Non-Isomorphic 3D Rotation","authors":"J. Laviola, Andrew S. Forsberg, J. Huffman, Andrew Bragdon","doi":"10.1109/3DUI.2008.4476614","DOIUrl":null,"url":null,"abstract":"We present an experimental study that explores how head tracking and stereo affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment compares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresholds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects peformed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. Subjects also highly rated the importance of stereo and non-isomorphic amplification in the 3D rotation task.","PeriodicalId":131574,"journal":{"name":"2008 IEEE Symposium on 3D User Interfaces","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2008.4476614","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
We present an experimental study that explores how head tracking and stereo affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment compares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresholds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects peformed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. Subjects also highly rated the importance of stereo and non-isomorphic amplification in the 3D rotation task.