Advanced Rubik's Cube Algorithmic Solver

Vasile Dan, G. Harja, I. Nascu
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引用次数: 3

Abstract

Rubik's cube is one of the most popular educational and challenging toys. People have tried to solve the puzzle by themselves or build robots that can do it. In this paper, has been proposed a technical solution for building an Advanced Rubik's Cube Algorithmic Solver (ARCAS), that uses a PC and an Arduino Due board as processing units. The design of the robot allows instant color recognition, by using 4 webcams positioned to capture every facet of the cube. Color image segmentation is used to find the HSV mask of the scrambled cube, thus the pattern will be obtained. The images are processed in a C# desktop application. An implementation of Kociemba's algorithm and blindfolded method, Old Pochmann, and M2, is used to solve the cube. The blindfolded method is implemented in a novel way to fit the mechanical structure of the robot and to reduce the time of solving.
高级魔方算法求解器
魔方是最受欢迎的教育和挑战的玩具之一。人们试图自己解决这个难题,或者制造能够解决这个难题的机器人。本文提出了一种构建高级魔方算法求解器(ARCAS)的技术方案,该方案使用PC机和Arduino Due板作为处理单元。机器人的设计允许即时颜色识别,通过使用4个网络摄像头来捕捉立方体的每一个方面。通过彩色图像分割,找到置乱后立方体的HSV掩码,从而得到图形。图像是在c#桌面应用程序中处理的。Kociemba算法的实现和蒙眼方法,Old Pochmann和M2,被用来解决立方体。该方法以一种新颖的方式实现,以适应机器人的机械结构,减少求解时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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