A carom billiard to understand special relativity

T. Doat, E. Parizot, J. Vézien
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引用次数: 7

Abstract

Relativity, as introduced by Einstein, is regarded as one of the most important revolutions in the history of physics. Nevertheless, the observation of direct outcomes of this theory on mundane objects is impossible because they can only be witnessed when travelling at relative speeds approaching the velocity of light c. These effects are so counterintuitive and contradicting with our daily understanding of space and time that physics students find it hard to learn relativity beyond mathematical equations and to understand the deep implications of the theory. Advances in Computer Graphics and Interaction Technology now make it possible to actually experiment the effects of relativity in a 3D immersive environment. We propose a Virtual Reality framework to study and learn relativity as well as to develop some intuition of the relativistic effects and the quadri-dimensional reality of space-time. More precisely, an innovative rendering engine and a non-Newtonian physics engine are combined to compute relativistic effects. Experiments are proposed within a game-oriented carom billiard environment. Our work improves over previous efforts in the ability i) to render in real-time multiple relativistic objects, each moving with a different velocity vector ii) to enable interactions between objects and iii) to enable the user to interact with the objects and modify the scene dynamically. The originality of our 4D rendering engine lies in its capacity to efficiently store and retrieve non-simultaneous past space-time events that are visible by an observer at a specific location and at a given instant of his proper time.
一个圆形台球来理解狭义相对论
爱因斯坦提出的相对论被认为是物理学史上最重要的革命之一。然而,观察到这一理论在普通物体上的直接结果是不可能的,因为它们只能在相对速度接近光速时才能被观察到。这些影响是如此违反直觉,与我们日常对空间和时间的理解相矛盾,以至于物理学学生发现很难学习数学方程以外的相对论,也很难理解这一理论的深刻含义。计算机图形学和交互技术的进步现在使得在3D沉浸式环境中实际实验相对论的效果成为可能。我们提出了一个虚拟现实框架来研究和学习相对论,以及发展一些对相对论效应和时空的四维现实的直觉。更准确地说,一个创新的渲染引擎和一个非牛顿物理引擎被结合起来计算相对论效应。在游戏导向的室内台球环境中进行了实验。我们的工作改进了以前的能力:i)实时渲染多个相对论性对象,每个对象都以不同的速度矢量移动;ii)使对象之间能够交互;iii)使用户能够与对象交互并动态修改场景。我们的4D渲染引擎的独创性在于它能够有效地存储和检索非同时的过去时空事件,这些事件是观察者在特定位置和给定时间的给定瞬间可见的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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