Simulating Mesh Cutting with the dVRK in Unity

Kanishkan Senthilkumar, R. Gondokaryono, Mustafa Haiderbhai, L. Kahrs
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Abstract

Research in surgical robotics and automation has made remarkable advancements in recent years thanks to new methods in computer vision, control, and deep learning. Autonomous end-effector manipulation is a challenging task in surgical robotics, and cutting with scissor tools is largely unexplored. A concurrent work explored path and trajectory generation for cutting deformable materials using the da Vinci Research Kit (dVRK) [1]. However, an efficient and realistic simulation is necessary for methods such as reinforcement learning (RL) or learned trajectory planning. Our previous work built a simulation for the dVRK in Unity for training RL algorithms on rigid body tasks [2]. To our knowledge, there is no dVRK simulation available that includes the cutting of deformable materials. This paper introduces a cutting simulation of a deformable mesh, which can represent a tissue layer, built onto our Unity dVRK simulation.
在Unity中使用dVRK模拟网格切割
近年来,由于计算机视觉、控制和深度学习方面的新方法,手术机器人和自动化的研究取得了显著进展。在外科机器人中,自主末端执行器操作是一项具有挑战性的任务,而使用剪刀工具进行切割在很大程度上是未知的。同时,一项研究工作探索了使用达芬奇研究工具包(dVRK)切割可变形材料的路径和轨迹生成[1]。然而,对于强化学习(RL)或学习轨迹规划等方法来说,高效和逼真的仿真是必要的。我们之前的工作在Unity中为dVRK构建了一个模拟,用于在刚体任务上训练RL算法[2]。据我们所知,没有可用的dVRK模拟,包括可变形材料的切割。本文介绍了一个可变形网格的切割模拟,它可以代表一个组织层,建立在我们的Unity dVRK模拟上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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