Swinka folk game : genesis, semantics, adaptation of the rules of the game

Kiryl Shylinhouski
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Abstract

The main purpose of the article is to study the folk game Swinka and fine tune its rules in order to incorporate the game into tourism initiatives, recreation and social practices (such as weddings), as well as lay foundations for further study of the game with reference to pedagogy, psychology and sociology. The article examines games recorded in the 19th – 20th centuries on the territories of Belarus, Poland, Lithuania, Russia, Serbia, Croatia and Slovenia. Research methods from the field of folklore, linguistics and sociology are aimed at analyzing the plots of the game, the rules, the unstructured verbal material, associated with the designation of game loci, attributes and actions of the players, and the leading player, as well as at formulating proposals for the rules adjustments, suggested by the adult players. Invectives and punishments in the game of Swinka are originating in symbolism, the pragmatics of the rite of initiation into the craft of shepherds. Those could preserve, to a certain extent, a part of their “purely” invective and insulting connotations when the game transferred into the children's environment. The transition character of the invective function was studied: from the “purely” invective function (the vocabulary of adult shepherds) to the expressive one in the game. Both functions create an inferior image of the leading player by attributing to him negative characteristics. The game can also be interpreted as a tool in setting turns among the shepherds or out of turn assignments to livestock or pigs grazing. The uniqueness of the game lies in the need to constantly switching from the team actions to the purely individualistic and selfish actions and back. Proposals are made for rules adjustments to minimize injuries to participants and accelerate the pace of the game. The knowledge of the folklore, the historical context of the game’s emergence and the formation of negative nicknames for the leading player, as well as the connotations of the names of the game allows us to consider the game to be one of the brightest cultural manifestations. The game has good prospects for popularization among both the young and the adults in the Republic of Belarus and the Republic of Poland.
斯文卡民间游戏:起源、语义、游戏规则的改编
本文的主要目的是研究民间游戏斯文卡,并对其规则进行微调,以便将其融入旅游活动,娱乐活动和社会实践(如婚礼)中,并参考教育学,心理学和社会学为进一步研究该游戏奠定基础。这篇文章考察了19 - 20世纪在白俄罗斯、波兰、立陶宛、俄罗斯、塞尔维亚、克罗地亚和斯洛文尼亚领土上记录的游戏。从民俗学、语言学和社会学等领域的研究方法,旨在分析游戏的情节、规则、与玩家和主要玩家的游戏地点、属性和行动的指定有关的非结构化语言材料,以及制定成人玩家建议的规则调整建议。斯文卡游戏中的谩骂和惩罚起源于象征主义,是牧羊人技艺入门仪式的语用学。在一定程度上,当游戏转移到孩子们的环境中时,它们可以保留一部分“纯粹”的谩骂和侮辱的内涵。研究了游戏中谩骂函数的过渡特征:从“纯粹”的谩骂函数(成年牧羊人的词汇)到表达性的谩骂函数。这两种功能都通过将负面特征归因于主要球员而创造了一种劣等形象。这款游戏也可以被理解为一种工具,用于设置牧羊人之间的回合,或轮流分配给牲畜或猪放牧。游戏的独特性在于需要不断地从团队行动切换到纯粹的个人主义和自私的行动,然后再切换回来。提出了规则调整的建议,以尽量减少对参与者的伤害,加快比赛的节奏。民间传说的知识,游戏出现的历史背景和对主要玩家的负面绰号的形成,以及游戏名称的内涵,使我们认为游戏是最明亮的文化表现之一。该游戏在白俄罗斯共和国和波兰共和国的青少年和成年人中都有很好的普及前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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