Personalizing health theories in persuasive game interventions to gamer types: an African perspective

Rita Orji, F. Orji, Kiemute Oyibo, I. A. Ajah
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引用次数: 9

Abstract

Persuasive games (PGs) informed by behaviour theories are effective tools for motivating health behaviour. It has been shown that tailoring PGs to the target audience increases their effectiveness. However, most existing studies on how to tailor PGs and gameful systems are focused on people from the Western cultures. There is a paucity of research on how to personalize PGs to the African audience. To advance research in this area, we conducted a large-scale study of 360 game players from Africa to investigate their eating habits and associated determinants of health behaviour to understand how health behaviour relates to their gamer types. We developed models showing the determinants of health behaviour for the seven gamer types identified by BrainHex. Our results show that gamer types play significant roles in the impact of various determinants on the health behaviour of Africans. People high in the achiever gamer type are motivated by perceived susceptibility (what they stand to lose), while daredevils are motivated by perceived benefit (what they stand to gain) from adopting a healthy lifestyle. Self-efficacy emerged as the most effective determinant overall, it influences health behaviour positively for all gamer types. We contribute to Human-Computer Interaction (HCI) research and practice by offering design guidelines for tailoring PGs for health to Africans based on their gamer types.
针对玩家类型的说服性游戏干预中的个性化健康理论:一个非洲视角
基于行为理论的劝导游戏(pg)是激励健康行为的有效工具。事实证明,根据目标受众量身定制pg可以提高其有效性。然而,大多数关于如何定制pg和游戏系统的现有研究都集中在来自西方文化的人身上。关于如何为非洲用户定制个性化pg的研究很少。为了推进这一领域的研究,我们对来自非洲的360名游戏玩家进行了大规模研究,调查他们的饮食习惯和健康行为的相关决定因素,以了解健康行为与他们的游戏类型之间的关系。我们开发的模型显示了BrainHex识别的七种玩家类型的健康行为决定因素。我们的研究结果表明,游戏玩家类型在影响非洲人健康行为的各种决定因素中发挥着重要作用。高成就玩家类型的动机是感知到的易感性(他们可能失去的东西),而冒险者的动机是通过采用健康的生活方式感知到的利益(他们可能获得的东西)。总体而言,自我效能感是最有效的决定因素,它对所有类型的玩家的健康行为都有积极影响。我们通过提供设计指南,根据非洲人的游戏玩家类型为他们的健康量身定制pg,从而促进人机交互(HCI)的研究和实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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