Including multi-stroke gesture-based interaction in user interfaces using a model-driven method

Otto Parra Gonzalez, Sergio España, Ó. Pastor
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引用次数: 6

Abstract

Technological advances in touch-based devices now allow users to interact with information systems in new ways, being gesture-based interaction a popular new kid on the block. Many daily tasks can be performed on mobile devices and desktop computers by applying multi-stroke gestures. Scaling up this type of interaction to bigger information systems and software tools entails difficulties, such as the fact that gesture definitions are platform-specific and this interaction is often hard-coded in the source code and hinders their analysis, validation and reuse. In an attempt to solve this problem, we here propose gestUI, a model-driven approach to the multi-stroke gesture-based user interface development. This system allows modelling gestures, automatically generating gesture catalogues for different gesture-recognition platforms, and user-testing the gestures. A model transformation automatically generates the user interface components that support this type of interaction for desktop applications (further transformations are under development). We applied our proposal to two cases: a form-based information system and a CASE tool. We include details of the underlying software technology in order to pave the way for other research endeavours in this area.
包括使用模型驱动方法在用户界面中基于多笔画手势的交互
基于触摸的设备的技术进步现在允许用户以新的方式与信息系统交互,使基于手势的交互成为一个受欢迎的新事物。通过使用多笔画手势,可以在移动设备和台式电脑上执行许多日常任务。将这种类型的交互扩展到更大的信息系统和软件工具需要一些困难,例如手势定义是特定于平台的,并且这种交互通常是硬编码在源代码中,这阻碍了它们的分析、验证和重用。为了解决这一问题,我们提出了一种基于模型驱动的基于多笔划手势的用户界面开发方法。该系统允许手势建模,自动生成不同手势识别平台的手势目录,并对手势进行用户测试。模型转换自动生成支持这种桌面应用程序交互类型的用户界面组件(进一步的转换正在开发中)。我们将我们的建议应用到两个案例中:一个基于表单的信息系统和一个CASE工具。我们包括底层软件技术的细节,以便为该领域的其他研究工作铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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