Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

E. Crues, Paul Bielski, Eddie Paddock, Cory D. Foreman, Brad Bell, Chris Raymond, Tanner Hunt, Denys Bulikhov
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Abstract

NASA's Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA's Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut's ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.
月球南极实时模拟中光照环境的验证方法
美国宇航局的阿尔忒弥斯计划正在大量使用模拟技术,以帮助人类在本十年末重返月球表面。月球表面及其环境的几个方面必须准确建模,然后才能依靠这些模拟来影响这些计划下做出的决定。提交给2022年IEEE航空航天会议的一篇论文《数字月球探测地点》概述了在数字环境中生成月球表面的过程。本文将扩展这一主题,并深入研究NASA约翰逊航天中心(JSC)的NASA探索系统模拟(NExSyS)团队为正确验证和验证这些模拟所采取的步骤,重点关注环境的视觉方面。自然采光的验证部分依赖于阿波罗计划期间产生的大量数据。阿波罗宇航员在月球表面拍摄的许多图像已经在模拟环境中进行了复制,以获得对地形和光照模型准确性的信心。然而,由于阿尔忒弥斯宇航员将在月球南极(LSP)经历的环境与阿波罗近赤道地点不同,因此必须应用其他验证技术。在LSP上,太阳的顶峰只在地平线以上1.5度左右,加上月球大气层的缺乏,这个地区的照明通常与人类在地球上所经历的非常不同。太阳光照、地球光照、人眼反应、太阳光晕、月球风化层光学特性以及岩石和陨石坑壁投下的阴影将在宇航员安全进行舱外活动(EVA)或与月球车进行穿越的能力中发挥重要作用。本文考虑了对所呈现的LSP环境的这些方面进行验证的方法。除了自然照明,本文还讨论了在LSP中验证人工照明模型的方法。JSC照明实验室一直在研究探索EVA移动单元(xEMU)上的探索信息子系统(xINFO)照明的照明轮廓。这些光如何与太阳照明和投射在月球表面的阴影相互作用是特别有趣的,因此在人在环的虚拟现实环境中表示这些光的模型的有效性变得非常重要。本文还涉及了当有人在循环中(HITL)存在时的一些仿真性能考虑,这推动了对环境实时渲染的需求。在规划和执行月球南极(LSP)任务时,自然和人工照明将在决策中发挥至关重要的作用,在我们返回之前了解LSP环境至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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