{"title":"Automatic blend shape creation for facial motion capture","authors":"Victoria McGowen, Joe Geigel","doi":"10.1145/2945078.2945122","DOIUrl":null,"url":null,"abstract":"Blend shape animation is one of the most common methods for facial animation used by animators. Creation of effective blend shapes is an investment as they can take a very long time to create, but once finished, help with consistency in animation. As this is a prime animation method, its extensive process can be off-putting to newcomers. This project is focused on creating a system that will automate the blend shape creation process. The resulting blend shapes could be used in a blend shape based facial motion capture system (eg. [Weise et al. 2011]). The goal of this application is to produce a comparable result to that of blend shapes done by hand for student projects.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945122","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Blend shape animation is one of the most common methods for facial animation used by animators. Creation of effective blend shapes is an investment as they can take a very long time to create, but once finished, help with consistency in animation. As this is a prime animation method, its extensive process can be off-putting to newcomers. This project is focused on creating a system that will automate the blend shape creation process. The resulting blend shapes could be used in a blend shape based facial motion capture system (eg. [Weise et al. 2011]). The goal of this application is to produce a comparable result to that of blend shapes done by hand for student projects.
混合形状动画是动画师使用的最常用的面部动画方法之一。创建有效的混合形状是一种投资,因为它们可能需要很长时间来创建,但一旦完成,有助于动画的一致性。由于这是一种主要的动画方法,其广泛的过程可能会让新手感到不快。这个项目的重点是创建一个系统,将自动混合形状的创建过程。所得到的混合形状可用于基于混合形状的面部动作捕捉系统(例如;[Weise et al. 2011])。此应用程序的目标是为学生项目生成与手工混合形状相当的结果。