Bringing Video Game Characters into the Real World on a Holographic Light Field Display

J. Arroyo-Palacios, Mahdi Azmandian, Steven Osman
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Abstract

This paper discusses the design and technical choices of a proof of concept migrating video game character that can move from a game environment to a holographic environment rendered on a novel holographic light field display. We pair these two environments with interactions that are consistent to each, using a game controller for interaction in the game environment and voice, gesture and face tracking in the holographic environment. Finally, we carried out a pilot study to assess the level of social presence, consistent migration and coherent experience in our proposed system.
全息光场显示器将电子游戏角色带入现实世界
本文讨论了一种新型全息光场显示器上呈现的可从游戏环境移动到全息环境的视频游戏角色的概念验证的设计和技术选择。我们将这两个环境与彼此一致的交互配对,在游戏环境中使用游戏控制器进行交互,在全息环境中使用语音,手势和面部跟踪。最后,我们进行了一项试点研究,以评估我们提议的系统中的社会存在水平、一致的移民和连贯的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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