A new solid subdivision scheme based on box splines

Yu-Sung Chang, K. T. McDonnell, Hong Qin
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引用次数: 40

Abstract

During the past twenty years, much research has been undertaken to study surface representations based on B-splines and box splines. In contrast, volumetric splines have received much less attention as an effective and powerful solid modeling tool. In this paper, we propose a novel solid subdivision scheme based on tri-variate box splines over tetrahedral tessellations in 3D. A new data structure is devised to facilitate the straightforward implementation of our simple, yet powerful solid subdivision scheme. The subdivision hierarchy can be easily constructed by calculating new vertex, edge, and cell points at each level as affine combinations of neighboring control points at the previous level. The masks for our new solid subdivision approach are uniquely obtained from tri-variate box splines, thereby ensuring high-order continuity. Because of rapid convergence rate, we acquire a high fidelity model after only a few levels of subdivision. Through the use of special rules over boundary cells, the B-rep of our subdivision solid reduces to a subdivision surface. To further demonstrate the modeling potential of our subdivision solid, we conduct several solid modeling experiments including free-form deformation. We hope to demonstrate that our box-spline subdivision solid (based on tetrahedral geometry) advances the current state-of-the-art in solid modeling in the following aspects: (1) unifying CSG, B-rep, and cell decomposition within a popular subdivision framework; (2) overcoming the shortfalls of tensor-product spline models; (3) generalizing both subdivision surfaces and free-form spline surfaces to a solid representation of arbitrary topology; and (4) taking advantage of triangle-driven, accelerated graphics hardware.
一种新的基于框样条的实体细分方案
在过去的二十年中,人们对基于b样条和盒样条的曲面表示进行了大量的研究。相比之下,体积样条作为一种有效而强大的实体建模工具受到的关注要少得多。在本文中,我们提出了一种基于三维四面体镶嵌上的三变量框样条的实体细分方案。设计了一种新的数据结构,以方便我们简单而强大的固体细分方案的直接实现。通过计算每一层的新顶点、边和单元点作为前一层相邻控制点的仿射组合,可以很容易地构建细分层次结构。我们的新实体细分方法的掩模是唯一地从三变量箱样条获得的,从而确保了高阶连续性。由于收敛速度快,我们只需要几层细分就可以获得高保真度的模型。通过在边界单元上使用特殊规则,我们的细分实体的B-rep减少到细分表面。为了进一步证明我们的细分实体的建模潜力,我们进行了几个实体建模实验,包括自由变形。我们希望证明我们的盒样条细分实体(基于四面体几何)在以下方面推进了当前实体建模的最新技术:(1)在流行的细分框架内统一CSG, B-rep和单元分解;(2)克服了张量-积样条模型的不足;(3)将细分曲面和自由样条曲面推广为任意拓扑的实体表示;(4)利用三角形驱动的加速图形硬件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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