Sensitivity of image-based and texture-based multi-view coding to model accuracy

M. Magnor, B. Girod
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引用次数: 2

Abstract

Multi-view image coding benefits from knowledge of the depicted scene's 3D geometry. To exploit geometry information for compression, two different approaches can be distinguished. In texture-based coding, images are converted to texture maps prior to compression. In image-based predictive coding, geometry is used for disparity compensation and occlusion detection between images. Coding performance of both approaches depends on the accuracy of the available geometry model. Texture-based and image-based coding are compared with regard to the influence of geometry accuracy on coding efficiency. The results are theoretically explained. Experiments with natural as well as synthetic image sets show that texture-based coding is more sensitive to small geometry inaccuracies than image-based coding. For approximate geometry models, image-based coding performs best, while texture-based coding yields superior coding results if scene geometry is exactly known.
基于图像和纹理的多视图编码对模型精度的敏感性
多视图图像编码受益于所描绘场景的3D几何知识。为了利用几何信息进行压缩,可以区分两种不同的方法。在基于纹理的编码中,图像在压缩之前被转换为纹理映射。在基于图像的预测编码中,几何结构用于图像之间的视差补偿和遮挡检测。两种方法的编码性能取决于可用几何模型的精度。比较了基于纹理编码和基于图像编码的几何精度对编码效率的影响。结果从理论上得到了解释。对自然图像集和合成图像集的实验表明,基于纹理的编码比基于图像的编码对小的几何误差更敏感。对于近似几何模型,基于图像的编码表现最好,而基于纹理的编码产生更好的编码结果,如果场景几何是完全已知的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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