Mixed reality based interaction system for digital heritage

Nishant Bugalia, Subodh Kumar, P. Kalra, Shantanu Choudhary
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引用次数: 19

Abstract

User interfaces that leverages vivid computer graphics and virtual reality technologies provide effective means for exploring and inspecting cultural artifacts. Such virtual inspection systems help experience and disseminate cultural heritage. For such systems to be truly ubiquitous, they need to expose a user-friendly interface that an untrained population can find intuitive and engaging. In this paper, we present one such mixed reality (MR) based interaction system that can be used to visualize as well as explore cultural heritage. The system is demonstrated by an interactive exploration of 15th century 'Vittala Temple' located at a UNESCO world heritage site, Hampi. Our system investigates the augmentation of computer generated imagery with a physical replica to increase immersion and awareness. It uses monoscopic projection mapping on the 3D-printed replica laid out on a tabletop along with a vertical projection wall behind the tabletop, on which a 3D-rendered view is displayed. Projection on the physical layout is synchronized with the 3D rendering to allow projection of texture, navigation path, users current position, etc. on the tabletop. Users can interact with this system by simply waving a laser pointer to select structures or to define a path. We have additionally explored the benefit of using a steering wheel to further control the camera direction. Such a system creates and maintains a semantic relation between users actions and the resulting effect. The UI enables two major functionalities: interactive inspection of an architectural complex and the multimedia data attached to various components and artifacts.
基于混合现实的数字遗产交互系统
利用生动的计算机图形和虚拟现实技术的用户界面为探索和检查文物提供了有效的手段。这种虚拟检查系统有助于体验和传播文化遗产。为了让这样的系统真正无处不在,它们需要提供一个用户友好的界面,让未经训练的用户也能觉得直观和吸引人。在本文中,我们提出了一个基于混合现实(MR)的交互系统,可以用来可视化和探索文化遗产。该系统通过对位于联合国教科文组织世界遗产汉普皮的15世纪“维塔拉神庙”的互动探索来展示。我们的系统研究了用物理复制品增强计算机生成的图像,以增加沉浸感和意识。它在3d打印复制品上使用单视角投影映射,将其放置在桌面上,桌面后面是垂直投影墙,上面显示3d渲染的视图。物理布局上的投影与3D渲染同步,以允许在桌面上投影纹理、导航路径、用户当前位置等。用户可以通过简单地挥动激光笔来选择结构或定义路径与该系统进行交互。我们还探索了使用方向盘进一步控制摄像机方向的好处。这样的系统在用户的行为和产生的效果之间建立并保持语义关系。UI支持两个主要功能:对架构复合体的交互式检查和附加到各种组件和工件的多媒体数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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