Fourier analysis and Gabor filtering for texture analysis and local reconstruction of general shapes

Fabio Galasso, Joan Lasenby
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引用次数: 6

Abstract

Since the pioneering work of Gibson in 1950, Shape-From-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its applicability. We assume a very general stochastic homogeneity and perspective camera model, for both deterministic and stochastic textures. A multi-scale distortion is efficiently estimated with a previously presented method based on Fourier analysis and Gabor filters. The novel 3D reconstruction method that we propose applies to general shapes, and includes non-developable and extensive surfaces. Our algorithm is accurate, robust and compares favorably to the present state of the art of Shape-From-Texture. Results show its application to non-invasively study shape changes with laid-on textures, while rendering and re-texturing of cloth is suggested for future work.
傅里叶分析和Gabor滤波用于纹理分析和一般形状的局部重建
自1950年Gibson的开创性工作以来,形状-从纹理一直被研究人员认为是一个难题,主要是因为限制性的假设往往限制了它的适用性。我们假设一个非常一般的随机均匀性和透视相机模型,对于确定性和随机纹理。先前提出的基于傅里叶分析和Gabor滤波器的方法可以有效地估计多尺度失真。我们提出的新的三维重建方法适用于一般形状,包括不可展开和广泛的表面。我们的算法准确,鲁棒性好,与目前的形状-纹理技术相比具有优势。结果表明,该方法可用于无创地研究布面纹理的形状变化,并为今后的工作提供了一些建议。
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