Systematic Review of Virtual Reality Solutions Employing Artificial Intelligence Methods

Tainã Ribeiro de Oliveira, Matheus Moura da Silva, R. A. N. Spinasse, Gabriel Giesen Ludke, Mateus Ruy Soares Gaudio, Guilherme Iglesias Rocha Gomes, Luan Guio Cotini, D. Vargens, Marcelo Queiroz Schimidt, R. V. Andreão, Mário Mestria
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引用次数: 5

Abstract

This paper first presents a systematic literature review of artificial intelligence (AI) methods used in virtual reality (VR) solutions. Based on the systematic literature review, a methodology for locating existing studies, selecting and evaluating contributions, performing analyses, and synthesizing data was proposed. We used search engines, such as Google Scholar and databases such as Elsevier's Scopus, ACM Digital Library, and IEEE Xplore Digital Library. A set of inclusion and exclusion criteria was used to select documents. The results showed that the AI scientific technique most applied in VR applications is machine learning. The findings revealed several fields adopting real-world applications that employ AI in VR: human–robot interaction, emotion interaction and behavior recognition, education, agriculture, transport, manufacturing, and health.
采用人工智能方法的虚拟现实解决方案系统综述
本文首先对用于虚拟现实(VR)解决方案的人工智能(AI)方法进行了系统的文献综述。在系统文献综述的基础上,提出了一种定位现有研究、选择和评估贡献、进行分析和综合数据的方法。我们使用搜索引擎,如Google Scholar和数据库,如爱思唯尔的Scopus, ACM数字图书馆和IEEE Xplore数字图书馆。采用一套纳入和排除标准来选择文献。结果表明,在VR应用中应用最多的人工智能科学技术是机器学习。研究结果显示,在现实世界中,有几个领域采用了人工智能在VR中的应用:人机交互、情感交互和行为识别、教育、农业、交通、制造业和健康。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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