Ideas Generation and Integration: A Method For Teamwork In A Virtual Environment

Juan Carlos Márquez Cañizares, J. Rojas
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引用次数: 1

Abstract

The ideas generation becomes something fundamental, even outside, of design student education. The challenge presented in our research, following of this paper results, is to correctly implement an intuitive category method (progressive type) to generate solutions, unifying individual proposals or ideas through virtual platform and real-time communication with software or applications. The objective of this first paper is to identify the implementation impact from the perspective of first-use perception, and experience segmented by study area and gender. Our research begins with the design of an idea generation method, from design professionals experience, various tools are integrated and run-in digital platforms. This method was called ICRI from the acronym in Spanish “Ideacion, Categorizacion, Reagrupamiento, Ideación”. Subsequently, this method is applied in two university courses, one with students of design, art, urbanism, and the other course with students of chemical engineering. The application of the method was conducting through the MIRO platform and the communication by ZOOM for remote work. The method consists of two main stages, the initial stage is 4 steps where the students define, investigate, and establish findings, including team formation, to move on to a second stage. This second stage is composed by 4 steps where students generate ideas, review, define and group them, finally the final stage is composed by 5 steps to able to bring to a point of re-grouping, discussion, fusion and writing of new ideas. This method was applied to start a product design process or design strategy. The results revealed a high level of acceptance of the method, highlighting its practicality, rapidity, and functionality to generate ideas, as well as an active participation of the students in an equitable way. Also, the acceptance and perception of equity and equality of generation of ideas between gender was found, in addition to spotlight that no academic profile had a negative influence. The creation of the ICRI method is the consequence of the changes that have been created as a result of the need for virtuality for higher education.
创意产生与整合:虚拟环境下团队合作的一种方法
创意的产生成为设计学生教育的基础,甚至在设计学生教育之外。根据本文的研究结果,我们的研究面临的挑战是如何正确地实施一种直观的分类方法(递进式)来生成解决方案,通过虚拟平台和与软件或应用程序的实时通信来统一个人的建议或想法。这第一篇论文的目的是从首次使用感知的角度确定实施影响,以及按研究领域和性别划分的经验。我们的研究从设计一种创意生成方法开始,从设计专业人士的经验出发,将各种工具集成并运行在数字平台上。这种方法被称为ICRI,来自西班牙语的首字母缩略词“Ideacion, Categorizacion, Reagrupamiento, Ideación”。随后,这种方法被应用到两门大学课程中,一门是设计、艺术、城市主义专业的学生,另一门是化学工程专业的学生。该方法的应用是通过MIRO平台和ZOOM通信进行远程工作。该方法包括两个主要阶段,初始阶段有4个步骤,学生定义、调查和建立发现,包括组成团队,然后进入第二阶段。第二阶段由4个步骤组成,学生产生想法,回顾,定义和分组,最后一个阶段由5个步骤组成,能够重新分组,讨论,融合和撰写新想法。该方法用于启动产品设计过程或设计策略。结果显示,这种方法的接受程度很高,突出了它的实用性、快速性和产生想法的功能,以及学生以公平的方式积极参与。此外,除了强调没有学术背景会产生负面影响外,还发现接受和认识到性别之间产生思想的公平和平等。ICRI方法的创建是由于高等教育对虚拟的需求而产生的变化的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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