{"title":"DEVELOPMENT OF RABBIT GOALS GAME TO INCREASE STUDENT MOTIVATION IN THEMATIC LEARNING AT PRIMARY SCHOOL","authors":"Uswatun Hasanah","doi":"10.33365/jti.v17i1.2349","DOIUrl":null,"url":null,"abstract":"Playing is an activity that cannot be separated in children lives. Children preference for playing needs attention so that the games they do support their competence. Especially with the development of technology in the era of the Industrial Revolution 4.0, it has changed the pattern of conventional games into digital-based games. So it is necessary to develop educational games that can meet the needs of children in playing and learning. The purpose of this study was to develop an educational game for thematic subjects called rabbit goals and to find out the impact of using this game on children learning motivation. This research was conducted at MI Barokah At-Tahdzib for 2nd grade students. The results of this development are in the form of a game that contains thematic material and displays for 2nd grade students. The impact of using this educational game includes increasing student motivation, increasing student accuracy, improve students ability in arithmetic operations, and build independent learning in students, because according to students learning by using rabbits is the goal to be more exciting and fun.","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Teknoinfo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33365/jti.v17i1.2349","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Playing is an activity that cannot be separated in children lives. Children preference for playing needs attention so that the games they do support their competence. Especially with the development of technology in the era of the Industrial Revolution 4.0, it has changed the pattern of conventional games into digital-based games. So it is necessary to develop educational games that can meet the needs of children in playing and learning. The purpose of this study was to develop an educational game for thematic subjects called rabbit goals and to find out the impact of using this game on children learning motivation. This research was conducted at MI Barokah At-Tahdzib for 2nd grade students. The results of this development are in the form of a game that contains thematic material and displays for 2nd grade students. The impact of using this educational game includes increasing student motivation, increasing student accuracy, improve students ability in arithmetic operations, and build independent learning in students, because according to students learning by using rabbits is the goal to be more exciting and fun.
游戏是儿童生活中不可分割的一项活动。孩子们对游戏的偏好需要关注,这样他们所做的游戏才能支持他们的能力。特别是随着工业革命4.0时代科技的发展,传统游戏的格局已经转变为数字化游戏。因此,有必要开发出能够满足儿童游戏和学习需求的教育游戏。本研究的目的是开发一个主题主题的教育游戏兔子目标,并找出使用这个游戏对儿童学习动机的影响。这项研究是在MI Barokah at - tahdzib对二年级学生进行的。这一发展的结果是以包含主题材料和二年级学生展示的游戏形式出现的。使用这款教育游戏的影响包括提高学生的学习动机,提高学生的学习准确率,提高学生的算术运算能力,培养学生的自主学习能力,因为根据学生的学习目标,利用兔子是更加刺激和有趣的。