Biologically Inspired Automotive User Interfaces for Partially and Highly Automated Maneuver Gestures: Final Results and Outlook

Nicolas D. Herzberger, Marcel Usai, Michael Preutenborbeck
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Abstract

Automated driving puts severe challenges on the design and testing of automotive user interfaces. In partially automated driving, the driver is still responsible for the vehicle control, but is strongly supported by technology. In highly automated driving, the driver can give control to the automation for a certain time and can get control back e.g., when the automation encounters limits. Despite great technological progress, a truly intuitive way to interact with these automated driving modes is still under research. Project Vorreiter is addressing this by using the inspiration of a rider and a horse to provide intuitive steering gestures on the steering wheel or an alternative device, which initiate maneuvers executed by the automation. These can be supervised, influenced or interrupted by the driver. The gestures are built up in a universal design approach, which helps all drivers, including beginners and drivers with disabilities. After an introduction into the overall philosophy and concept, the contribution focuses on a final step in the project, an overall evaluation of the concept in a driving simulator and presents new data especially on the comparison of swiping gestures and pushing gestures regarding false or true positive or negative detected gestures. Finally, a brief outlook sketches next steps with a new Wizard-of-Oz / theater vehicle.
部分和高度自动化机动手势的生物启发汽车用户界面:最终结果和展望
自动驾驶对汽车用户界面的设计和测试提出了严峻的挑战。在部分自动驾驶中,驾驶员仍然负责车辆的控制,但得到了技术的大力支持。在高度自动化驾驶中,驾驶员可以在一段时间内对自动驾驶进行控制,然后在自动驾驶遇到限制的情况下重新获得控制。尽管技术进步很大,但与这些自动驾驶模式真正直观的交互方式仍在研究中。Vorreiter项目利用骑手和马的灵感,在方向盘或替代装置上提供直观的转向手势,从而解决了这个问题,从而启动自动化执行的机动。这些都可能受到驾驶员的监督、影响或打断。手势是建立在一个通用的设计方法,这有助于所有司机,包括初学者和残疾司机。在介绍了总体理念和概念之后,论文重点介绍了项目的最后一步,即在驾驶模拟器中对该概念进行全面评估,并提供了新的数据,特别是关于滑动手势和推动手势在检测到的假或真阳性或阴性手势方面的比较。最后,一个简短的展望草图与新的绿野仙踪/剧院车辆的下一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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