FingerTrips: Learning Geography through Tangible Finger Trips into 3D Augmented Maps

G. Palaigeorgiou, A. Karakostas, Keli Skenderidou
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引用次数: 7

Abstract

Tangible physical maps couple physical landscape model with digital information and can become an invaluable asset for learning geography in an embodied way. The objective of this work is to create and evaluate an easily constructible 3D tangible map for elementary students. The main differentiations of our approach are two: a) we suggest a new interaction style on the map for learning geography purposes, the use of trips with fingers b) the proposed setting can be recreated and reprogrammed even by students in primary education. 58 4th grade students participated in a pilot study. The participants played with the FingerTrips environment in 24 sessions and in groups of 2 or 3. Students supported that FingerTrips are very pleasant and easy to use, promote efficient and effective learning and help them to learn faster and to learn more things than with the traditional means. Such an approach differs drastically from traditional means of learning, is closer to students' interactive experiences and expectations, gamifies learning and exploits embodied learning opportunities.
手指旅行:学习地理通过有形的手指旅行到3D增强地图
有形物理地图将物理景观模型与数字信息相结合,可以成为一种具体化的地理学习的宝贵资产。这项工作的目的是为小学生创建和评估一个易于构建的三维有形地图。我们的方法的主要区别有两个:a)我们建议在地图上建立一种新的互动风格,用于学习地理目的,使用手指旅行;b)建议的设置甚至可以由小学教育的学生重新创建和重新编程。58名四年级学生参加了一项试点研究。参与者以2或3人为一组,共玩了24次FingerTrips环境。学生们一致认为,指尖旅行非常愉快,易于使用,提高了学习效率和效果,帮助他们比传统方式学得更快,学得更多。这种方法与传统的学习方式截然不同,更接近学生的互动体验和期望,使学习游戏化,并利用具体化的学习机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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