Use of Augmented Reality to Create an iOS App with Watson Studio

S. Gorokhovskyi, Yelyzaveta Pyrohova
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Abstract

With the rapid development of applications for mobile platforms, developers from around the world already understand the need to impress with new technologies and the creation of such applications, with which the consumer will plunge into the world of virtual or augmented reality. Some of the world’s most popular mobile operating systems, Android and iOS, already have some well-known tools to make it easier to work with the machine learning industry and augmented reality technology. However, it cannot be said that their use has already reached its peak, as these technologies are at the stage of active study and development. Every year the demand for mobile application developers increases, and therefore more questions arise as to how and from which side it is better to approach immersion in augmented reality and machine learning. From a tourist point of view, there are already many applications that, with the help of these technologies, will provide more information simply by pointing the camera at a specific object.Augmented Reality (AR) is a technology that allows you to see the real environment right in front of us with a digital complement superimposed on it. Thanks to Ivan Sutherland’s first display, created in 1968 under the name «Sword of Damocles», paved the way for the development of AR, which is still used today.Augmented reality can be divided into two forms: based on location and based on vision. Location-based reality provides a digital picture to the user when moving through a physical area thanks to a GPS-enabled device. With a story or information, you can learn more details about a particular location. If you use AR based on vision, certain user actions will only be performed when the camera is aimed at the target object.Thanks to advances in technology that are happening every day, easy access to smart devices can be seen as the main engine of AR technology. As the smartphone market continues to grow, consumers have the opportunity to use their devices to interact with all types of digital information. The experience of using a smartphone to combine the real and digital world is becoming more common. The success of AR applications in the last decade has been due to the proliferation and use of smartphones that have the capabilities needed to work with the application itself. If companies want to remain competitive in their field, it is advisable to consider work that will be related to AR.However, analyzing the market, one can see that there are no such applications for future entrants to higher education institutions. This means that anyone can bring a camera to the university building and learn important information. The UniApp application based on the existing Swift and Watson Studio technologies was developed to simplify obtaining information on higher education institutions.
使用增强现实与沃森工作室创建一个iOS应用程序
随着移动平台应用程序的快速发展,来自世界各地的开发者已经认识到需要用新技术和创建这样的应用程序来打动消费者,通过这些新技术和应用程序,消费者将进入虚拟或增强现实的世界。一些世界上最流行的移动操作系统,如Android和iOS,已经拥有一些知名的工具,可以更容易地与机器学习行业和增强现实技术合作。然而,还不能说它们的使用已经达到了顶峰,因为这些技术还处于积极研究和发展的阶段。每年对移动应用开发者的需求都在增加,因此出现了更多关于如何以及从哪方面更好地实现沉浸在增强现实和机器学习中的问题。从游客的角度来看,在这些技术的帮助下,已经有许多应用程序可以通过将相机对准特定物体来提供更多信息。增强现实(AR)是一种技术,它可以让你看到我们面前的真实环境,并在其上叠加一个数字补充。由于Ivan Sutherland的第一次展示,于1968年以“达摩克利斯之剑”的名义创建,为AR的发展铺平了道路,至今仍在使用。增强现实可以分为基于位置和基于视觉两种形式。基于位置的现实技术在用户通过物理区域时,通过启用gps的设备向用户提供数字图像。通过一个故事或信息,你可以了解到关于一个特定地点的更多细节。如果你使用基于视觉的AR,某些用户操作只会在相机瞄准目标物体时执行。由于每天都在发生的技术进步,易于访问的智能设备可以被视为AR技术的主要引擎。随着智能手机市场的持续增长,消费者有机会使用他们的设备与所有类型的数字信息进行交互。使用智能手机将现实世界和数字世界结合起来的体验正变得越来越普遍。AR应用在过去十年的成功是由于智能手机的普及和使用,智能手机具有与应用程序本身协同工作所需的功能。如果公司想要在他们的领域保持竞争力,考虑与ar相关的工作是明智的。然而,分析市场,人们可以看到,对于未来进入高等教育机构的学生来说,没有这样的申请。这意味着任何人都可以带着相机进入大学大楼,并了解重要信息。基于现有Swift和Watson Studio技术开发的UniApp应用程序是为了简化获取高等教育机构的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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