WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience

Kunal Gupta, Yuewei Zhang, Yun Suen Pai, M. Billinghurst
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引用次数: 6

Abstract

We demonstrate WizardOfVR, a personalized emotion-adaptive Virtual Reality (VR) game akin to a Harry Potter experience, which uses using off-the-shelf physiological sensors to create a real-time biofeedback loop between a user’s emotional state and an adaptive VR environment (VRE). In our demo, the user initially trains the system during a calibration process using Electroencephalogram (EEG), Electrodermal Activity (EDA), and Heart Rate Variability (HRV) physiological signals. After calibration, the user will explore a virtual forest with adapting environmental factors based on a ’SanityMeter’ determined by the user’s real-time emotional state. The overall goal is to provide more balanced, immersive, and optimal emotional virtual experiences.
WizardOfVR:一个情感适应的虚拟向导体验
我们展示了WizardOfVR,一个个性化的情感适应虚拟现实(VR)游戏,类似于哈利波特的体验,它使用现成的生理传感器在用户的情绪状态和自适应虚拟现实环境(VRE)之间创建一个实时的生物反馈回路。在我们的演示中,用户最初在校准过程中使用脑电图(EEG)、皮电活动(EDA)和心率变异性(HRV)生理信号训练系统。校准后,用户将根据用户实时情绪状态确定的“SanityMeter”探索具有适应环境因素的虚拟森林。总体目标是提供更加平衡、沉浸式和最佳的情感虚拟体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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