A brief top-down and bottom-up philosophy on software evolution

M. Pizka, A. Bauer
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引用次数: 30

Abstract

The decision on whether to proceed to top-down or bottom-up during software development has a strong and underestimated impact on the quality of the final product including its later evolvability. Various examples for both strategies taken from such different domains as operating systems and computer games provide evidence that bottom-up developed systems are more suitable for future evolution. The reasons for this range from the increased compositionality of bottom-up developed artefacts at the technical level up to a greater independence from certain requirements which constitute the most transient part of a software system. Besides those advantages concerning evolvability, the negative effects of bottom-up orientation can not be ignored. Furthermore, proceeding bottom-up contradicts most conventional development processes. We regard this as a clear indication for the need of new development processes to improve the construction of evolvable software.
一个关于软件进化的自顶向下和自底向上的简单哲学
在软件开发过程中,是进行自顶向下还是自底向上的决策,对最终产品的质量(包括其后来的可发展性)有着强烈而被低估的影响。来自操作系统和电脑游戏等不同领域的两种策略的各种例子提供了自下而上开发的系统更适合未来进化的证据。造成这种情况的原因从技术层面上自底向上开发的工件的组合性增加到更大程度上独立于构成软件系统中最短暂部分的某些需求。除了在可进化性方面的优势外,自下而上导向的负面影响也不容忽视。此外,自下而上的过程与大多数传统的开发过程相矛盾。我们认为这清楚地表明需要新的开发过程来改进可演化软件的构造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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