Bases for Summative Evaluation of Educational Digital Games and Their Implications in School Scenario

Isa de Jesus Coutinho, Lynn Alves
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Abstract

The theme of this chapter is in accord with the growing discussion proposed by several researchers while investigating games contributions for teaching and learning, particularly in relation to school. Within school environments, parents and teachers perceive that moment with suspicion, thus augmenting their questions about which evidence would point to games as capable of facilitating learning. Therefore, methodologies, procedural field, and evaluation instruments arise in an attempt to evidence the contributions of games for learning. The chapter's main objective is to present the bases of a summative evaluation methodology for educational digital games, having as a guiding tool an instrument ad hoc. The principles which orientate such grounds are based on interaction design and on the learning principles of Paul Gee. The instrument description is also included, as well as its enforceability by means of a pilot study.
教育数字游戏总结性评价的基础及其在学校情境中的启示
这一章的主题与一些研究人员在调查游戏对教学的贡献(特别是与学校有关)时所提出的日益增长的讨论一致。在学校环境中,家长和老师对这一时刻充满怀疑,从而增加了他们的问题,即哪些证据表明游戏能够促进学习。因此,方法论、程序领域和评估工具都是为了证明游戏对学习的贡献而出现的。本章的主要目标是呈现教育类数字游戏总结性评估方法的基础,并将其作为一种指导工具。定位这些基础的原则是基于交互设计和Paul Gee的学习原则。还包括工具说明,以及通过试点研究其可执行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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