Cellz: a simple dynamic game for testing evolutionary algorithms

S. Lucas
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引用次数: 19

Abstract

The game of Cellz has been designed as a test bed for evolutionary algorithms. The game has a minimal set of rules that nonetheless offer the possibility for complex behaviour to emerge. Computationally, the game is cheap to simulate, which leads to rapid runs of evolutionary algorithms. A key feature of the game is the cell division process, which can lead to evolution in situ without reference to any externally defined fitness function. This paper describes the rationale behind the development of Cellz, the rules of the game and the software interfaces for the cell controllers. The randomness in the game initialisation leads to extremely noisy fitness functions, which adds to the challenge of evolving high-performance controllers. Initial results demonstrate that an evolved perceptron-type controller can achieve mediocre performance on the single species game.
Cellz:一个测试进化算法的简单动态游戏
Cellz游戏被设计成进化算法的试验台。这个游戏有一套最小的规则,但却为复杂行为的出现提供了可能性。在计算上,模拟游戏的成本很低,这导致了进化算法的快速运行。该游戏的一个关键特征是细胞分裂过程,它可以导致原地进化,而不参考任何外部定义的适应度函数。本文描述了Cellz开发背后的基本原理,游戏规则和细胞控制器的软件接口。游戏初始化中的随机性导致了非常嘈杂的适应度函数,这给高性能控制器的发展带来了挑战。初步结果表明,进化后的感知器类型控制器在单物种博弈中可以达到一般的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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