The design of educational wearable technologies with teachers: Issues, challenges, and suggestions

M. Sat, K. Cagiltay
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Abstract

The purpose of this study is to delve into the teachers’ experiences of hands-on e-textiles projects and identify the dynamics holding the pillars of an educational STEAM camp. A STEAM (science, technology, engineering, arts, mathematics) program was prepared and then applied in two camps with two different science teachers who gathered from schools located in various districts. The interviews with teachers were triangulated with observations, camp evaluation forms, surveys, and design artifacts. The qualitative and quantitative data analysis shed light on five themes: experiences and opinions, expectations and satisfaction, perceived benefits, challenges, and suggestions. The results of this study have important implications for those (individuals and institutions) interested in using e-textiles focused STEAM camps as a means of supporting interdisciplinary learning.
与教师一起设计教育可穿戴技术:问题、挑战和建议
本研究旨在探讨教师在电子纺织项目上的实践经验,并找出推动STEAM教育营的动力。我们准备了一个STEAM(科学、技术、工程、艺术、数学)项目,然后由来自不同地区学校的两名不同的科学老师在两个营地进行应用。对教师的访谈是通过观察、营地评估表格、调查和设计文物进行三角测量的。定性和定量数据分析揭示了五个主题:经验和意见,期望和满意度,感知利益,挑战和建议。这项研究的结果对那些(个人和机构)有兴趣使用以电子纺织品为重点的STEAM训练营作为支持跨学科学习的手段具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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