Interactive gamified 3D-training of affine transformations

S. Oberdörfer, Marc Erich Latoschik
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引用次数: 10

Abstract

This article presents the Gamified Training Environment for Affine Transformations (GEtiT). GEtiT uses a 3D environment to visualize the effects of object rotation, translation, scaling, reflection, and shearing in 3D space. It encodes the abstract knowledge about homogeneous transformations and their order of application using specific game mechanics encoding 3D movements on different levels of abstraction. Progress in the game requires mastering of the game mechanics of a certain level of abstraction to modify objects in 3D space to a desired goal position and/or shape. Each level increases the abstraction of the representation towards a final 4 × 4 homogeneous matrix representation. Executing the game mechanics during the gameplay results in an effective training of knowledge due to a constant repetition. Evaluation showed a learning effect that is equal to a traditional training method while it achieved a higher enjoyment of use indicating that the learning quality was superior to the traditional training method.
仿射变换的交互式游戏化3d训练
本文介绍了仿射变换的游戏化训练环境(GEtiT)。GEtiT使用3D环境来可视化3D空间中对象旋转、平移、缩放、反射和剪切的效果。它通过在不同抽象层次上编码3D运动的特定游戏机制,编码关于同质转换及其应用顺序的抽象知识。游戏进程要求玩家掌握一定抽象水平的游戏机制,以便将3D空间中的物体修改为理想的目标位置和/或形状。每一层都增加了表示的抽象,最终得到4 × 4齐次矩阵表示。在游戏过程中执行游戏机制能够有效地训练玩家的知识。评价结果显示,学习效果与传统训练方法相当,但获得了更高的使用享受,说明学习质量优于传统训练方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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