Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation

Mohd Yusoff Omar, D. R. A. Rambli, S. Sulaiman, M. F. Shiratuddin, F. Mérienne, Delphine Vanhalle
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引用次数: 4

Abstract

The gamification of stroke rehabilitation may increase patient’s motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper.
上肢卒中康复说服游戏概念设计模型的提出
脑卒中康复的游戏化可能会增加患者对其康复活动的积极性和参与度,从而有助于更快的康复。除了游戏提供的互动体验外,它还可以作为一种说服工具。从这个角度来看,游戏可以用来说服中风患者对他们的康复活动形成良好的行为。本文提出了一种基于说服系统设计模型的脑卒中患者说服游戏概念设计模型。我们结合了有说服力的软件功能,包括减少,剪裁,自我监控和奖励。本文还对所提出的游戏架构进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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