Integer Ray Tracing

Jared Heinly, S. Recker, K. Bensema, J. Porch, C. Gribble
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引用次数: 10

Abstract

Despite nearly universal support for the IEEE 754 floating-point standard on modern general-purpose processors, a wide variety of more specialized processors do not provide hardware floating-point units and rely instead on integer-only pipelines. Ray tracing on these platforms thus requires an integer rendering process. Toward this end, we clarify the details of an existing fixed-point ray/triangle intersection method, provide an annotated implementation of that method in C++, introduce two refinements that lead to greater flexibility and improved accuracy, and highlight the issues necessary to implement common material models in an integer-only context. Finally, we provide the source code for a template-based integer/floating-point ray tracer to serve as a testbed for additional experimentation with integer ray tracing methods.
整数射线追踪
尽管在现代通用处理器上几乎普遍支持IEEE 754浮点标准,但许多更专业的处理器不提供硬件浮点单元,而是依赖于纯整数管道。因此,这些平台上的光线追踪需要一个整数渲染过程。为此,我们澄清了现有的定点射线/三角形相交方法的细节,在c++中提供了该方法的注释实现,引入了两种改进,从而提高了灵活性和准确性,并强调了在仅整数上下文中实现通用材料模型所必需的问题。最后,我们提供了基于模板的整数/浮点射线跟踪器的源代码,作为整数射线跟踪方法的附加实验的测试平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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