Non-distorted texture mapping using variational interpolation

Ying Tang, H. Bao, Qunsheng Peng, F. Mong
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Abstract

Presents a new efficient texture mapping algorithm for polygonal meshes. Texture coordinates are assigned to the vertices of the mesh using the variational interpolation technique. For each patch to be mapped, the algorithm first samples equidistantly the boundaries of the patch. In order to decrease distortion, the patch is further sampled as uniformly as possible while its texture domain are correspondingly sampled. The variational interpolation technique is then invoked to yield a parameterization of the patch. The experimental results demonstrate that the algorithm has a great number of potential applications in texture mapping and surface modeling.
使用变分插值的非扭曲纹理映射
提出了一种新的多边形网格纹理映射算法。使用变分插值技术将纹理坐标分配给网格的顶点。对于每个待映射的patch,算法首先等距采样patch的边界。为了减少失真,对图像进行尽可能均匀的采样,同时对其纹理域进行相应的采样。然后调用变分插值技术来产生patch的参数化。实验结果表明,该算法在纹理映射和表面建模方面具有广泛的应用前景。
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